Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success

The Fallout TV show has come back to its platform, and it's fair to say that audiences were pleasantly surprised by the caliber of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three separate characters, it managed to capture different facets of the player's journey.

There was Lucy the vault dweller, striving to uphold her morals and finding that the wasteland made that very difficult; Max, the militant faction new recruit, who starts doubting his organization's leadership and unleashes a lot of havoc in mechanized battle suit; and the Ghoul, a breakout character who has entirely abandoned any ethical bearings out in the radioactive wilderness.

Building Anticipation for the Second Season

The show's first season finale revealed crucial details about the culprits behind the global annihilation that condemned a society in bomb-proof bunkers for an extended period. It also posed numerous mysteries unresolved for the second season – and, now, anticipations are considerably elevated.

“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” remarks Jonah Nolan.

“Heading into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so now people are arriving with more enthusiasm and new expectations.”

The Mojave Beckons for the Next Installment

The new season is located in New Vegas, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, despite the fact that it was somewhat buggy at launch.

“It embodies a desert vibe, a Southwestern essence, that’s so key to that game,” notes Nolan. “That dusty, blasted-out Route 66 vibe of the game is so much rewarding to translate into the show.”

In the series narrative, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Nevertheless, the creators indicate that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its makers prioritized physical models and sets were built, mirroring the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s real.”

In fact, virtually everything you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are created using practical effects, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series resonates because it is made by talented film-makers who are also longtime fans, in collaboration with the visionaries behind the video games. This common understanding for the world is apparent in the end result.

The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This format will foster a different weekly discussion, something the team themselves are excited to observe.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” teases Howard. “I can't wait to seeing what people think.”

Michael Reese
Michael Reese

Lieke is a digital strategist with over a decade of experience in SEO and content marketing.